AI Insights · Timothy · October 2021
Top 5 Pixel Games Performance in Italy Q3 2021
Explore the performance of the top 5 pixel games on a unified platform in Italy during Q3 2021, focusing on weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 pixel games in Italy demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Tomb of the Mask experienced a fluctuating trend in weekly downloads, starting strong with around 34.9K downloads at the end of June and dipping to 13.9K by the end of September. Weekly revenue saw a gradual decline from $725 to $402 over the same period. Active users peaked at approximately 336.6K in early August, then declined to 285K by the end of September.
Pixel Art - Color by Number had relatively stable weekly downloads, peaking at 16K at the end of June and dropping to 6.8K by late September. Revenue showed a similar trend, with a high of $914 in early August and a low of $357 in mid-September. Active users saw a decline from 260.1K at the end of June to 186.3K by the end of September.
Galaxy Attack: Alien Shooter showed an increase in weekly downloads from 5.3K at the end of June to 13K in mid-August, before stabilizing around 8.5K to 10.1K towards the end of September. Revenue peaked at approximately $6.5K in mid-August and saw a decline to $3.9K by mid-September. The game’s active users rose from 79.2K at the end of June to 102.1K in mid-August, then slightly declined to 88.6K by the end of September.
Dan The Man Platformer had a significant drop in weekly downloads from 14.2K in early July to around 4.4K by the end of September. Revenue followed a downward trend, starting at $622 in early July and declining to $170 by the end of September. Active users also decreased from 32.9K in early July to 15.4K by the end of September.
Galaxiga - Classic 80s Arcade experienced a steady increase in weekly downloads, rising from 3.5K at the end of June to 7.5K by the end of September. Revenue also showed an upward trend, peaking at $607 at the end of August. Active users grew significantly, from 8.4K at the end of June to 17.4K by the end of September.
For more detailed insights into the performance of these games, visit Sensor Tower.